
Does Gaming Influence Behaviour?
There are some good discussions going around regarding state bills about restricting the sale of M rated games to minors. I'm not going to spend the time to write an article that states all the same facts that have been written about on news sites and blogs all over the internet. I'm instead going to comment a little on the influences (if any) that gaming has amongst gamers besides entertainment.
If any of you have seen the posts that I've left on Joystiq as well as other sites on this topic, you undoubtedly know my position on this subject. I don't want games subject to undue scrutiny or censorship from the government of any counry, least of all the US where the removal of content will affect all western markets. I don't believe for a second that gaming causes violent behaviour and I certainly don't believe it to be harmful. I personally do not enjoy ultra-violent games and I never would let my children play them. I also don't enjoy slasher films or media of any kind. At the moment though the ESRB does as good a job as possible regulating and rating games according to their content. The only censorship that occurs now comes from either the developers, publishers or the console manufacturers themselves. In other words, the free market decides what content is suitable for inclusion and parents are given the responsibilty to choose the appropriate rated games for their children.
For those that don't know what happens when a game is sent to the ESRB for rating, I will explain. The game's developer and publisher sit down and compile the most offensive content in the game and present that to the ESRB for rating. The ESRB then put together a panel of gamers and non-gamers that review the content and profer up a rating. If content is found later that is found to warrant a higher rating, the game can be re-rated or recalled or both. In the case of Rockstar's infamous Hot Coffee scandal with GTA: San Andreas the game was recalled and the offensive code was removed from all copies sold from that day forward. This was a water-shed case because it punished the publisher and developer for code that was left in the game, but could not be accessed without a third-party hack. A similar situation occured recently with The Elder Scrolls: Oblivion wherein the characters clothes could be removed. The game was also re-rated to AO (Adults Only) until modified versions were released to stores.

Pundits and self-proclaimed experts like Jack Thompson would like all people to believe that games, specifically violent ones, cause violent behaviour. I would argue that a couple of ways. For one, people have been violent a long-time and video games have only been around for the past 30-odd years. Also, does it not hold to reason that an inherently violent person is more likely to get enjoyment out of a violent game. That may be the better explanation for school shooters owning copies of GTA or some other such game then the 'Game Made Me Do It' excuse. That doesn't mean that everyone who plays a violent game is a violent individual, but perhaps those who are would get more enjoyment out of killing hookers and police officers than stomping on mushrooms. Just a guess. By the same token people who like to race their cars may get more enjoyment out of racing games. Therefore street racing isn't caused by games either (an hypothesis I've heard put forth by Police Sergeants on the news). It holds to reason that the games we buy and the books we read are a reflection of what we like. Some people just like violence. Others like racing cars.
When listening to people like Jack Thompson speak about games it is important to remember that there are other links to violence that he doesn't make mention of. The biggest of these is that more violence has been perpetrated by Christians throughout the history of the world than will EVER be brought about by people that have ever even seen a video game.





